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TylerAnn
Art




The godess statue sits idly in the ivy garden. Sculpted in Zbrush, her wrap was made in marvelous designer, textured in substance painter, and rendered in Unreal.
Origninally apart of a larger project that was eventually scrapped. However her elegant shape made me reconsider scrapping her. So I dove into the process of making her her own peice. I largely studied the human figure and took inspiration from statues you would find in most gardens.
The ivy was done with a combination of splines and Foliage meshes. The back wall was made up of a series a splines made through the blueprinting in Unreal. This projects was an opportunity to explore Unreal mechanics more.


Unreal Engine
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