The godess statue sits idly in the ivy garden. Sculpted in Zbrush, her wrap was made in marvelous designer, textured in substance painter, and rendered in Unreal.
Origninally apart of a larger project that was eventually scrapped. However her elegant shape made me reconsider scrapping her. So I dove into the process of making her her own peice. I largely studied the human figure and took inspiration from statues you would find in most gardens.
The ivy was done with a combination of splines and Foliage meshes. The back wall was made up of a series a splines made through the blueprinting in Unreal. This projects was an opportunity to explore Unreal mechanics more.