This project was Low Poly was done in Maya, High Poly in Zbrush, Texturing in substance painter, and rendering in Unreal Engine.

The objective of this project was to explore th Unreal engine. I worked on Blueprinitng and making Material Maps. This was such a fun program that I am considering all future projects done here.

A Ghibli and Legend of Zelda Breathe of the Wild inspired world. The environment is chalk full of the Cottagecore dream. A soft place with the warm sunrays and the sweet smell of flowers gently floating through the air. The twinkling of the Aos si "Faeries" to give the Hobbit House a more fantastical feel. 

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Unreal Engine